These days I want to focus on level - environment design. Instead of making a single prop or asset, I thought it would be more useful for my portfolio to make a level design where many props and objects stand together in a suitable composition. And for this reason, I decided to make an interior space that you can see in most horror games. An old house where you can experience a little bit of a vintage and antique feeling. For now, I've finished modeling most of the assets that could be in a living room. So first step is living room. When I finish making a few old and torn carpets - books and bookshelves, I can move on to texturing this models. It is important to find suitable references and inspirations in order to visualize this kind of environment correctly. Here are my sources of inspiration and references.

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