The village project is over. I finally finished the project that I couldn't finish for months due to my laziness. It was the first environment project I made with modular assets in a truly realistic style. I made all the models except the vegatation elements (shrub-tree). Other subjects I work on are;
- Terrain construction in Unity
- Logic of modelling assets with a modular system
- Realistic Substance Effects
- Proper UV mspping of cylindrical objects
- Creating fabric texture with Cloth effect
- Unity shaders
- Capturing an atmospheric feeling...
- Ability to create defined space
- Logic of modelling assets with a modular system
- Realistic Substance Effects
- Proper UV mspping of cylindrical objects
- Creating fabric texture with Cloth effect
- Unity shaders
- Capturing an atmospheric feeling...
- Ability to create defined space
Now, with your permission, I am going to dance and celebrate.
The inspirations I got for this project are; (Other excellent artists doing excellent work)
1- Rémi Vallet
https://www.artstation.com/artwork/dbVYQ
https://www.artstation.com/artwork/dbVYQ
13- Pavlo Dumych
Vegatation elements - additional materials - and shaders I used in the project
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014
Modeling - UV : Blender
Texture - Material: Substance Painter, Quixel Bridge
Level - Render: Unity
Last Edit: Photoshop
Texture - Material: Substance Painter, Quixel Bridge
Level - Render: Unity
Last Edit: Photoshop