In this project I did for my graduation from Hacettepe University Computer Animation and Game Technologies master's degree department; I was inspired by the movie Toy Story, which I have been a fan of since my very young age and which I think is a masterpiece.
Before starting the project, I asked myself this question. "If I were one of Andy's toys in the Toy Story universe, what kind of toy would I be?" I wrote a 124-page thesis report in which I explained the modellIng-TEXTURING-RENDERING PROCESSES of this toy. This project has a very important place in the step I take in my career.
 
my fIRST SKETCHES - BRAIN STORMING PROCESS
ANALYZING THE TOY STORY CHARACTERS- (RESEARCHING - UNDERSTANDING)
BODY SHAPES - COLORS - STORIES
The character I will create should have the following features;
• It should be completely uniquely designed.
• It should be planned in accordance with the “Toy Story” movie.
• It should be in the image and character that will adapt to the “Toy Story” team.
• It shouldn't be so dominant that it overwhelms the main characters and side characters in the main movie.
• It should be designed without the use of hard and sharp-edged shapes.
• It should have a friendly, sincere and stubborn personality.
• It should be covered with materials and color textures that will look like toys.
• It should have a flexible and movable joint system.
• Some areas of the body should be extra large or small. (For example, I can make the character more sincere by making his head and tail larger than normal.
• It must be a character Andy loves enough to write his name under the character's feet.

MODELLING THE CHARACTER
MODELLING THE ENVIRONMENT OBJECTS
FINAL
CHAPTER 8 FROM THE THESIS REPORT

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